Zanpo virtual city
It is not hard to imagine a Roman Senator telling his scribe to copy a letter to all the other senators, or generals of various legions or even his fellow conspirators in a plot against the Emperor. Mailing lists of people with common interests are as old as Real World mail service itself. But that tangent brought up a good point. The bottom line on spam is, Do Not Reply to it, Do Not Click on any Links in it, and for damned sure- do NOT buy anything so advertised no matter what it is!īack on course. But we've already written that article, several times in fact. Unfortunately, so was spam, the junkmail curse of the online world. Which is a purely subjective analysis, true, but in many cases, a gut reaction is all you have.ĭID YOU KNOW? The first emails were sent at MIT in 1965.Įmail has been around for a lot longer than most people realize.Īs email got its electronic wheels under it, mailing lists were a natural course of its evolution. there are no rules and you'd be a fool to trust anybody online until they have demonstrated they are trustworthy. Anybody, or indeed, anyThing can appear to be whatever or whoever they wish to be at that time, to any body or anything else, at any time, period. In any case, you, the user, are NEVER sure if you are typing your fantasies to a natural born man, woman, computer, or anything else. Sometimes it'll just say it didn't understand. The programs act on specific words in the user's statement for its response, if the user puts in nonsense the program will ask a question 'what did you mean by that?' or ask for the query to be restated. Some chat programs are a new and improved automated response system and some of the games use them. More on that later.Īnd then there is the totally inorganic side of these online exchanges and lists and worlds. In many cases the online world was a supplement to, not a replacement for, the real world. And some real world groups set up online ones as a way for their members to stay in touch when the group was out of session or somebody moved to Topeka.Īn example of this part of the drama is the 'Class Reunion' type of web groups where those classmates from high school or college, or even grade school, can stay in contact. Many of these were social occasions but a lot of business related groups had conferences as well. User Groups had 'GTs', get-togethers where they could meet face to face and discuss things. Commercial applications came online.ĭID YOU KNOW? Pizza Hut enabled online ordering of pizza in 1994.īut the majority of online communities still had at least one foot in reality. Just as the online world began with the military and universities then moved into the public realm, soon businesses took notice. It wasn't long before photos and other types of files could be posted for others to download. Online games developed, first it was all text such as various trivia games and various word and number games, but that changed too.
Forum postings could be searched months later for information. You could capture a file and refer back to it two days later. Where a telephone was, for the most part, one to one communication, and you usually knew who you were talking to, the new electronic communication was more or less anonymous. You could exchange information with other regular people a dozen miles or a thousand miles away, instantly, in real time, at your discretion. Everything early on was text based, then some ANSI images came along as a novelty more than anything meaningful. The earliest online communities connected, literally, over dial up modems.
And more so all the time.ĭID YOU KNOW? MOSAIC, what later became Netscape (and later Internet Explorer), was developed at the University of Illinois Urbana-Champagne in 1992. Just as it can be confusing as to where the Virtual Worlds we will discuss in this article end and the Real World begins. And now, it is hard to tell where one ends and the other begins.
#Zanpo virtual city Pc
but hey, it works.įrom the beginning, the Net and the PC have grown up together.
That's a jump of what? Six or seven thousand years. Which brings us to the Internet Age and Online Communities. Trade guilds evolved as well as other social and religious groups which then matured with the emerging structure of human society. People of like talents and interests gathered to work together and eventually shared other facets of their lives. It started back in the Ancient Kingdoms of Babylon and China and maybe even the Indus Valley civilization.